A GAZETA DE ALGOL

"O morto do necrotério Guaron ressuscitou! Que medo!"

Ferramentas do usuário

Ferramentas do site


diversos:curiosidades:ps4eng

Essa é uma revisão anterior do documento!


Phantasy Star IV (Mega Drive)

Sound Test
This game has very nice songs, and Sega presented us with a sound test. However, to access the sound test, you must finish the game at least once. After that, all you have to do is go to the screen where you choose to begin, continue or erase a previously saved game.
Now press button B on the joystick and you have the sound test.
Molcum before it’s time
This curiosity was pointed by Alessandro Mathera. At the very beginning of the game, usually the group visits the Birth Valley in the city of Zema to find professor Holt turned into stone.
However, instead going to the Birth Valley, the group can go to Molcum.
Surprise! The city still isn’t destroyed!
However it’s not possible to enter and have Rune in the group before it’s time because the entrance is blocked.
This catch is also used in PS 3 with the old man that doesn’t let Rhys leave the castle before getting married, or the guards that block the way in caves and temples.
Outside Piata before it’s time
This other curiosity was pointed by Bob’s, and it follows the same principle of the previous curiosity. As you know, after a while in the game, Chaz learns technique Ryuka, which brings the group back to a town that was already visited.
After using Ryuka, the group is transported to the selected town. But you’re still outside.
Very well… At the beginning of the game you can’t leave Piata without defeating the Igglanova in the basement.
But you can go into the basement and keep fighting the enemies until Chaz has learned technique Ryuka.
Which means that you can use Ryuka now and you’ll be teleported to the outsides of Piata, right?
And indeed you show up at the outside!
But your joy ends soon. You can’t even take a step because the group is immediately transported back into Piata, and the guards insist that you can’t leave.
Rune meets Chaz
When the group arrives at destroyed Molcum, they meet Rune in the middle of the ruins. After a few jokes, Chaz tell Rune to stop calling him Shorty.
Rune remembers that his name is Chaz. “Chaz, that’s what you said your name was, right?” he asks. But if you pay attention to the conversation from the beginning, no one ever mentioned Chaz’ name. How can Rune recall it? Some magic trick?
Techniques for Androids
During the game, the techniques used by androids Demi and Wren aren’t earned as they raise their levels, instead you find the parts that make them work inside the mazes.
Everytime you find one of those techniques, Demi or Wren talk about those special parts designed for androids. According to what the androids say, you could imagine that those techniques could be used by both Demi and Wren.
But that doesn’t happen. During the game, when you find those techniques, you’re either controlling Demi or Wren. Controlling Demi, if you visit the Plate System, you find the Phononmezer. However, if you don’t pick this technique up, and visit the place later, controlling Wren, he doesn’t pick up the technique for him. In fact, Chaz takes a look at the chest, and so does Rika, but they say that they don’t know what’s that, and that’s it.
Attacking Zio with Alys
Fan Felipe Lessa thought of a curiosity: is there a way to defeat Zio still with Alys in the group? What would happen? Using Game Genie codes, I placed a Psycho-Wand in the items.
At the beginning of the fight, you can make Alys use the Psycho-Wand. It seems to work, and you get the message that Zio’s been “neutralized”.
Nevertheless, it’s impossible to hit Zio. Contrary to what happens on Phantasy Star 2 when you defeat Neifirst with Nei still alive, on this case it’s not possible to defeat Zio before Dark Force casting its Black Wave.
Defeating Re-Faze
As you know, the group can visit the Anger Tower on Rykros after you get the Elsydeon sword. In the tower, Chaz alone finds an illusion of Alys.
When the fight ends, Re-Faze appears, talking about the Megido technique and asking if Chaz wants to learn it. Usually, the player should answer no, or else you’d go into a fight that’s impossible to win.
Impossible? What if someone used the ROM and an emulator, and edited the saved game file, to raise Chaz HP?
The game won’t accept HP higher than 2047 points, which already sounds a lot. But Re-Faze must have an enormous energy because I needed to change Chaz HP back to 2047 a lot of times so I could get to the end of the battle. And all you get is 1 meseta and 1 experience point…
Re-Faze disappears.
And Chaz didn’t learn the Megido.
“The Return of Alis” Phantasy Star 4 that wasn’t
During the production of Phantasy Star 4, there were some ideas that didn’t appear on the final version of the game.
For example, an opening sequence including pictures of the 3 previous games
What a pity that opening wasn’t on the final version…
What’s really a pity is that the authors planned to make 3D mazes like Phantasy STar 1. It’s said, however, that the numerous mazes of PS 4 would take too much memory, and that idea was abandoned (though the book Phantasy Star Compedium says that 3D dungeons were monotonous).
Embora a conexão com Alis Landale (Heronia do primeiro Phantasy Star-Master System) já fosse incerta desde as primeiras concepções do projeto (Como de fato NÃO se concretizou), e o nome do jogo tenha sido criado apenas por nostalgia, a certeza absoluta era de que Dark Force estava envolvido na trama.
Algumas das artes já mostravam que muitas coisas já estavam definidas, como por exemplo, a aparência dos personagens. E curiosamente essas imagens davam a entender se tratarem de Nei (ネイ) de Phantasy Star II e Wren/Shirren/Searren Type 386 de Phantasy Star III. Fora que essa imagem do Rune Walsh/Thray Walsh (スレイ・ウォルシュ) é bem no estilão dos personagens principais de Phantasy Star III (Chaz seria mais um descendente de Alis?).
Outras artes mostravam semelhanças com a arte final utilizada na versão The End of the Millennium de Phantasy Star. Como esse espaço, que é parecido com uma imagem que aparece quando LeRoof revela o segredo da Genesis Algoliana…
…e esse outro caso que pode ser visto na apresentação do Phantasy Star IV “final”, onde surge um planeta ao fundo com escombros. Repare que o planeta é exatamente o mesmo da arte da concepção inicial, a única diferença significativa (Além das rochas) é a ausência de Chaz na versão final.
Curiosamente surgiram também, na época áurea das revistas especializadas em games, uma imagem de um possível GamePlay afirmando se tratar de um novo Phantasy Star…
…entretanto foi constatado (Graças a uma pessoa de nick Oath) que era apenas uma foto de outro jogo chamado Sorcerer's Kingdom desenvolvido pela Treco Corporation e lançado em 1992 (As árvores são idênticas).
Quotations?
There are a few things on PS 4 that resembles other games. Could they be only coincidence, or quotations for only a few to notice, or plain copy? You decide! The first thing that attracts one’s attention is similarities with the game Ys for Master System.
In Ys cave there was also that lake at the bottom, with the chests around.
At Zio’s Fortress (and also inside Nurvus), the group needs to cross a bridge that leads to another part of the tower.
The same thing happens on Ys. At a certain moment, you need to cross a bridge that leads to another part of the tower.
All that walking on the ground and the rooftops, which happens in Lashiec’s castle, were also present on Ys’ games.
That also happened on Ys 2 and Ys 4.
But there’s also a scandalous similarity with the game Shining Force for Genesis. In Phantasy Star 4, Le Roof teaches you all about the Great Light and the Profound Darkness, how the Great Light banished the Profound Darkness to another dimension and created Algol as a seal, Dark Force coming back every 1000 years, etc.
Well, right at the opening of Shining Force, you get to know the story of the Light that fought against Darkness.
Winner, the Light banished Darkness to another dimension. Hey, that sounds familiar!
But the dark lord would return… Guess after how many years? 1000 years!
With time, people forgot about it, the same way that the descendants of the Great Light forgot about their mission.
Maps without walls
This mysterious curiosity was sent by Adenildo Filho. Close to the end of the game, Chaz enters the Sacred Sword Cave alone to get the Elsydeon sword.
There seems to be a small flaw right at the beginning of the cave’s map. The programmers must have forgotten to put a solid block here, so you can pass through the wall to the left.
You can take a walk around the map. Even if you stand still facing a wall, but pressing the directional button, an enemy will soon appear.
In fact, the enemy that appears in this cave leaves 1000 experience points. But those points don’t go to Chaz only. They go to all characters, even those who are not part of the group! That’s a nice way to raise levels…
Another similar curiosity was sent in by Gipper. It happens when you’re in Reshel (In Dezoris).
You can walk through one of the houses.
Sidney Eley found another place that isn’t solid in the cave to the Soldier’s Temple, close to the entrance.
You even get to walk on the air and see the water below.
Sega on Algol
There are references to Sega in two games of the series. In Phantasy Star 4, at Nalya town, Chaz finds a Game Gear inside a closet.
At Krup, inside Hahn’s fiancé school, you also find three children’s picture book with suggestive titles: “The Golden Axe volume 3”, “A Day with Ecco” and “Run, Hedgehog, Run!”
Hacking
Hacking through the game, some people found out that a few items don’t appear during the game, but they can be put there by hacking the saved game. For example, this item Nothing. It’s actually a map of the planet you’re in.
The item shows only the maps of Motavia and Dezoris. Some people say that this item was never supposed to be on the game, it was used only by the programmers, that’s why there are noises in Dezoris’ map. Others say that the item was going to be on the game, but the authors thought it’d make the game too easy.
Express to Dezoris and Rykros
Yoz, our phan on duty, showed this curiosity, that seems to bee some kind of bug or some leftover from the programming times. It’s about transportation spots to other planets. The transportation spots are at the university, upstairs. You may use them at any time on the game. Funny things happen if you use them at the beginning of the game.
To see this curiosity, however, you must activate the Game Genie code to walk through walls. Cross the wall at this place, and the transportation spot to Dezoris is right beside it.
You arrive at a place close to Ryuon. If you use this transportation spot right at the beginning of the game, you’ll see the dialog between various characters about the snowstorm, even if Chaz is alone.
If you use the transportation spot further on the game, it’s just like you simply took the spaceship there.
At the university, a little above the transportation spot to Dezoris is another transportation spot, this time to Rykros. Funny thing is that this spot leaves you at the middle of a mountain.
You can go to the Silence Temple and listen to LeRoof.
Right above you is the door that takes to the ship. You can “go back” to Kuran.
From Kuran, check this out, you can go back to an invisible spaceport on Motavia. If you activate this curiosity right on the beginning of the game, however…
…it happens the known situation that you can’t leave Piata, yet.
Versão para Nintendinho
Wait a second, it can only be a joke! Phantasy Star 4 on NES? In a certain way, it is sort of a joke. It’s not an official game. It’s a chinese pirate version for NES.
There are various names for the game (Xing He Zhan Shi, Xing Ji Zheng Ba, Xing Zhan Qing Yuan), each one adding a piece of the game to the previous version.
It seems that the game isn’t complete yet. I played Xing Zhan Qing Yuan until Tonoe and I couldn’t get out of the town anymore.
Despite the simple graphics, the game is impressive because it has the cut scenes and the same variousness of enemies. Weapons also have their own icon on the items list. On the other hand, mazes are much more simple (sometimes you can see the whole maze on screen) and the songs are totally different.
diversos/curiosidades/ps4eng.1607466805.txt.gz · Última modificação: 2020/12/08 14:33 por yoz

Ferramentas da página